AI Insights · Timothy · October 2022
Top 5 Boxing Games Performance in Oman Q3 2022
Explore the performance of the top 5 boxing games on a unified platform in Oman during Q3 2022, including trends in weekly downloads, revenue, and active users.
In Q3 2022, the top 5 boxing games in Oman on a unified platform showcased varied performance trends in weekly downloads, revenue, and active users. Here's a detailed look at how each app fared during this period.
Boxing Star: Real Boxing Fight from THUMBAGE experienced fluctuations in its weekly revenue, peaking at approximately $47 in the week of September 19. Weekly downloads saw a decline from 84 in early July to 32 by the end of September. The app's weekly active users also decreased from 321 to 200 over the quarter.
Real Boxing 2 by Vivid Games S.A. had a steady revenue trend, reaching around $34 in early July and ending at $25 in late September. Weekly downloads dropped significantly from 342 to 72 during the same period. Active users decreased from 1.1K to around 649 by the end of the quarter.
WWE Mayhem from Reliance Games saw stable weekly revenue, maintaining around $17 towards the end of the quarter. Weekly downloads showed a general decline, from 264 in late June to 144 by the end of September. Active users were relatively stable, hovering around 1.5K to 1.6K throughout the quarter.
Real Boxing: KO Fight Club, also from Vivid Games S.A., had consistent weekly revenue, peaking at $17 in multiple weeks. Weekly downloads remained modest, fluctuating between 22 and 44. The app's active users showed slight variations, ending the quarter with 36 active users.
EA SPORTS™ UFC® 2 from Electronic Arts experienced a steady revenue trend, peaking at $12 in late July and late August. Weekly downloads varied, starting at 164 and ending at 88. Active users decreased from 630 to 519 over the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be found.